Potioneer
Controls:
- WASD - Move
- LMouse - Punch
- RMouse - Throw potion
- Space - Dash
- X - Suicide (for resetting)
There currently is no win state.
If you are having problems with using a touchpad (clicks not registering when moving) you need to turn off SmartSense in your Touchpad settings (it's a synaptic problem).
Here is the solution: https://www.addictivetips.com/windows-tips/disable-smartsense-in-windows-10/
Story:
The Flamels are a family of scientists trying to find the recipe to the potion which grants immortality. Being empirical scientists, they always go into a dungeon to test their experiments in the chemistry lab. Naturally, no experiment goes absolutely right the first time, so it takes trial and error to find the result they want. Unfortunately, this also results in the untimely deaths of a number of Flamels who venture into the dungeon.
Why the dungeon though? Well, a scientist is always looking for new ingredients to study and work with, and this dungeon is rife with raw materials yet to be discovered. Who knows which mixture of ingredients will result in a path to immortality?
Links:
https://github.com/Mastermori/Potioneer/
External Sources:
Potion icons: https://www.gamedevmarket.net/asset/16x16-icons-for-rpg-pack-1-915/
UI: https://www.gamedevmarket.net/asset/7souls-rpg-graphics-pack-2-ui-1208/
Explosion effect: https://untiedgames.itch.io/five-free-pixel-explosions
Character base: https://www.gamedevmarket.net/asset/pixel-hero-base-1099/
This prototype was created as part of the Kindred Game Jam of April 2020.
Game by Jedni, Muramasamune, Mastermori, Emilia Andersson, and Munro
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Authors | Mastermori, Muramasamune |
Genre | Action |
Made with | Krita, Adobe Photoshop, FL Studio, Godot |
Tags | 2D, Pixel Art, Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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